Avsluttet - Side 3

Publisert 17. mars 2017 12:51

On the 8th of March, an exclusive pre-screening of the movie “Hidden Figures” took place in the Science Library. Surrounding this event, we created and installed a touch table application within the library space, focusing on movie fragments, contextual information and related books.

To obtain insights into the actual use of this application, we gathered basic statistics. These statistics can help us to improve the application, to understand user behavior with respect to touch tables, and for future developments of novel applications in the physical library space. This post summarizes our findings, based on the first two weeks in which the touch table was installed in the library.

Publisert 14. mars 2017 12:57

Keywords: User testing of application, Exhibition, Hidden Figures

Publisert 14. mars 2017 12:42

Keywords: Applications, Hidden figures, Testing at HUMSAM

Publisert 7. mars 2017 12:26

On the 8th of March, an exclusive pre-screening of the movie Hidden Figures takes place at the Science Library of the University of Oslo. To support this exciting event, we have designed an application for our touch table, now residing in an exhibition in the Science Library. This post outlines some of our experiences during the development and design of this application.

Publisert 22. feb. 2017 12:37

Keywords: Touch table app, Hidden Figures, Exhibition   

Publisert 10. feb. 2017 14:50

Keywords: XIMPEL, Interactive applications, Meetings with HUMSAM, Library carpentry workshop 

Publisert 10. feb. 2017 14:24

Keywords: Library Carpentry Workshop, Proposals for VIRAK, Mapping Activities

Publisert 2. feb. 2017 13:55

Keywords: Staff seminar, Law Library, Webpage updates, VIRAK conference

Publisert 26. jan. 2017 15:40

Touch tables can be a highly valuable addition to academic libraries, for instance to visualize a library's collection. In the Visual Navigation Project, we explored the needs and possibilities associated with touch tables. To discuss ideas with respect to innovative touch table use, we organized two brainstorm sessions, together with a Master student in Interaction Design.

Publisert 23. jan. 2017 10:15

Keywords: Virak proposals, library carpentry, website updates

Publisert 16. jan. 2017 10:33

Keywords: Experiments with visualizations, Exploratory methods, Interactive bar chart, Network diagram, Word clouds, Maps, Scatterplots

Publisert 12. jan. 2017 13:36

Keywords: New year, Visualizing book datasets, Data-Driven Documents, Organizing workshop

Publisert 6. jan. 2017 15:17

How can touch tables be used in a library setting? Well, for example to present a part of the library's collection. In the Visual Navigation Project, and in collaboration with the Department of Informatics, we are exploring potential uses of touch tables.

Publisert 15. des. 2016 13:29

Keywords: analysis of previous surveys, analysis of new studies, presentation of project

Publisert 28. nov. 2016 09:12

Keywords: Amazon/LibraryThing dataset, Analysis of Vocabularies

Publisert 21. nov. 2016 08:48

Keywords: Mockups, Touch Table, Students Prototype

Publisert 14. nov. 2016 13:24

Keywords: Website updates, Primo and Alma analytics

Publisert 11. nov. 2016 13:55

Crowdsourcing is increasingly popular as a way to enrich the (meta)data of cultural heritage institutions, but also to increase audience engagement with heritage collections. On the 31st of October, we attended a workshop entitled Two birds, one stone: Bridging cultural heritage collections with crowds and niches, organized at the Dutch Institute for Sound and Vision. Various experts and researchers showed both the value and caveats of using crowdsourcing in an institutional setting.

Publisert 10. nov. 2016 14:06

The past decades have seen a transition from physical access to library materials to increasingly digital access. However, the experience of searching and browsing digital libraries is lacking many of the unique qualities of physical libraries, including opportunities for open exploration, serendipitous encounters and the tactile experience of handling items. The Visual Navigation Project aims to bridge the gap between the experience of the physical and digital library. This was done via three project streams, described next.